We are 100% satisfied with Photon! It made our work not only much easier but also much faster. We can absolutely recommend Photon and the folks at Exit Games!Tobias Severin, Development Director at Ticking Bomb Games
Photon’s technology will … not only save us lots of money, but it will also help us to ramp up a hit game with a robust network layer in a minimum amount of time.Dr. Jan Wergin, CTO of Bigpoint
This is a maintenance release, mainly for the Unity, Windows Phone and Silverlight libraries. Those three were affected by a bug in encryption, which could cause clients to crash and connections to fail. Anyone who’s using Photon 3 or the cloud service should update to this version. The next SDKs will most likely include the… Read the full story »
This update contains very few changes to the libraries and instead focuses on the contained demos. We refactored the C++ and objC demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers… Read the full story »
Compared to the beta version, the RC1 has these changes: operation requests are now wrapped up into classes like operation responses and events LitePeer’s opRaiseEvent() now supports event caching and receiver groups as always there have been some minor bugfixes However there are great news for the objC coders among you: the iOS version of… Read the full story »