Realtime Socket-Server
& Dev Framework

  • Fast - Native Core
  • Reliable - RUDP Support
  • Powerful - Loads of CCUs
Socket-Server SDK Unity 3D Socket-Server SDK iPhone and iPad Socket-Server SDK Adobe Flash Socket-Server SDK Windows Socket-Server SDK Apple Socket-Server SDK .NET Socket-Server SDK Java Socket-Server SDK brew Socket-Server SDK android Socket-Server SDK Silverlight
Photon socket-server
"… incredibly user-friendly, cost-effective, and it can be easily expanded …"
Shaun Lelacheur-Sales, Founder & CTO Cmune
"… Photon is the ideal multiplayer real-time network solution …"
Jamie Ottilie, President Abandon Interactive Ent.
  • 9/7/2010

    Photon Dotnet and Unity SDK release v5.9.0

    We just released new Photon Client SDKs for DotNet, Unity 3d and Silverlight. The new version is compatible with Unity iPhone 1.7, Unity 2 and Unity 3 (beta) and includes several internal improvements and some additional features. Most importantly: any callback and state-change of the library is now done in the game-thread, within Service() (or… Read full story »

  • 8/19/2010

    Tutorial “NetSync Objects for Photon”

    We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a bit from it for any… Read full story »

  • 8/5/2010

    Update Trio: Photon socket-server, MMO and Flash Client

    After the Photon 2 release, we got great feedback, tweaked our code a bit and added more documentation. Today, we want to give you all an update of Photon socket-server, the MMO Demo package and also a fix for Flash clients. The MMO Demo v2.0.5 implements proposals that emerged in forum discussions with our growing… Read full story »

Photon is Fast

The socket-server is built on native C/C++ and utilizes the UDP protocol for ultimate speed and performance while custom server code is written in .NET/C#.

Photon is Reliable

The network engine's tight supplemental layer provides reliability on top of the UDP protocol and is available separately per operation. All servers and SDKs are developed by our inhouse engineers.

Photon is Powerful

The socket-server handles tens of thousands simultaneous connections due to a high-performance technical design.

To learn more about Photon socket-server and for a full feature overview of our network engine please see Details.