Photon's small foot-print and a communications layer with no uneccessary overhead guarantee the lowest round-trip times in mobile networks and make it the ideal network engine for iOS and Android as well as for Windows Phone. That is why the world's largest social ecosystem for mobile games, OpenFeint with over 110 million registered users, has chosen Exit Games' Photon Network Engine to power its MMOG features.
A set of cutting edge multiplayer technologies for independent mobile developers enhance both casual and hardcore games across iOS and Android. Create cooperative experiences using OpenFeint’s achievements. Your game simply needs to have highscores to take advantage.
The SDKs include a lobby, a system for starting sessions, and a synchronized event API for passing data between games.
Transform a single player game with highscores into a multiplayer game based on highscore competition.
Learn more about OpenFeint at http://openfeint.com/developers and download Photon to start developing Multiplayer games today!
Perfect for the status junkies out there. Reward your players with up to 100 fully customizable achievements per game.
Connect your game to millions of players and raise awareness with OpenFeint's promotional tools.
Classic social competition. Increase engagement and use our APIs to integrate data directly with your game's UI.
The power-boost needed for efficient and scalable client-server communication. If you need to quench out the maximum performance there is no other way. That is why Photon's Core Communication layer is built on C/C++ to allow the maximum amount of data being sent back and forth between server and clients.
What else can be better for e.g. a Unity project? We think nothing. It is not only that you can stick to one programming language which makes your life most definitely easier, but it also saves your time as it allows to reuse the same code on the client and the server without the need to re-write it in ... let's say in Java. Plus you can use the latest Visual Studio.
UDP is the only protocol to use when it comes to professional first person shooters or massive multiplayer online games. We strongly recommend not to mix UDP with TCP and therefore we added a reliability layer on top of UDP so every event can be send reliable or unreliable. Photon's UDP handling is based on our long-time experience of high-performance Windows IO/socket handling.
Our SDKs include important Power-Ups to extend Photon's basic network communication features. The"Lite-Power-Up" contains lobby features and manages rooms as they are needed for match-making, such as in first person shooters or other non-MMO multiplayer games. Or use the"MMOG Power-Up" for an intelligent interest management framework which significantly reduces the client-side load.